Developer CD Projekt Red has released Patch 1.1 for Cyberpunk 2077 on PC, PlayStation 4, PlayStation 5, Stadia, Xbox One, and Xbox Series X|S. According to the developer, this update “lays the groundwork for the upcoming patches.” The patch notes are outlined below.
The two biggest things addressed in Cyberpunk 2077 with this update are memory usage and crashes. According to the patch notes, the update makes some “memory improvements in various systems within the game” to stabilize performance. Additionally, the patch addresses the myriad crash issues, particularly related to loading game saves and the Point of No Return, that part where players are told they can’t go back once the final mission starts.
Patch 1.1 makes a number of important changes to questing as well, such as circumstances where players couldn’t finish certain missions due to game hiccups. One example is in Delamain’s questline, Epistrophy, in which players sometimes couldn’t pick up or receive his calls to progress the quest. Another is in Takemura’s quest Down on the Street, where players occasionally wouldn’t receive a call from him. CD Projekt Red says these issues and others like them have been fixed in Patch 1.1. However, it appears it could have added a bug of its own. Players say a mission “fixed” in the patch can actually still be game-breaking.
On top of these quest-specific adjustments, the update also dives into issues specific to each platform. PlayStation players should see “performance optimization of crowds” and “various crash fixes” on PlayStation 4 and PlayStation 5. Xbox users, meanwhile, will see system memory usage improved on Xbox One and Xbox One S, ideally helping to iron out texture pop-in and other graphical issues. Stadia and PC players also get game fixes as well.
CD Projekt Red said that it is continuing to work on Patch 1.2 and “other upcoming updates,” while also listening to feedback and fixing any bugs Cyberpunk 2077 players may encounter. It’s unclear how many updates CD Projekt Red is currently hammering away on for Cyberpunk 2077, but the game’s free DLC should be available sometime later this year. As for its multiplayer mode, the studio confirmed that it wouldn’t come out until at least 2022. This mode will apparently be more like a standalone game than a separate mode. However, there haven’t been details confirmed about what exactly that means.
Cyberpunk 2077 Update 1.1 Patch Notes
- Various stability improvements including:
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game-opening/closing, and Point of No Return).
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in Map Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn’t call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn’t update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
- Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
- Fixed particles’ hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
- Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungleachievement, preventing its completion.
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the “Continue” button in the Main Menu could load an end game save.
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default
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