A writer at WB Games Montreal, the team working on Gotham Knights, said that the open-world action-RPG will have a “very fresh, unique take” on the familiar Batman game structure.
In a brief interview with the Las Vegas Review Journal, narrative designer and writer Mitch Dyer said that Gotham Knights’ focus on characters other than Batman makes the game more approachable. In turn, this should give the game an engaging feel that’s “fresh” and “unique.”
“Shifting the focus to be about these characters in the aftermath of this pivotal death that is important to all of them, the framework of this story is unique,” Dyer said. “Having this very fresh, unique take on the DC Universe makes it approachable and engaging in a way that is instantly gratifying to me.”
Dyer, who previously worked at EA Motive Studio writing the narrative for its dogfighting simulator Star Wars: Squadrons, also briefly touched on what attracted him to Gotham Knights. It all boils down to the opportunity to play four other prominent Batman characters.
“I was attracted to the project because I was a fan of it [when it was announced at DC FanDome in August 2020],” Dyer said. “The idea of playing four different characters in an open world in a setting where Bruce Wayne has died, that is extremely compelling to me.”
While Gotham Knights doesn’t have a definitive release date yet, the game is scheduled to drop this year for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.
In other WB Games news, a note on a job listing at publisher Warner Bros. Interactive Entertainment suggests it plans to focus its upcoming games on live services in some capacity.
GameSpot may get a commission from retail offers.